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Один промпт Seedance на бит — 12 промптов вместо 39 одиночных

Экспериментальный формат: вместо мультисцен по 2–4 кадра (storyboards.html) — по одному промпту на бит (или часть бита при превышении лимита 6 изображений), с раскадровкой бита как дополнительным референсом рядом с опорными кадрами.

Первым референсом (@Image1) в каждом промпте идёт раскадровка бита — только как референс раскладки кадров и движения камеры, не стиля. Промпт явно требует игнорировать её sepia-скетч и рукописные камера-ноты — весь фактический вид берётся из фотореалистичных опорных кадров, идущих следом. Jul 10, обновление: страница пересобрана под все накопленные изменения — БИТ 1 (1b/1c), БИТ 2 разбит на четыре части (2A/2 доп./2B/2C — тройка пилотов Нейтон/Каттер/Кэти + новая вставка «двери → бег → сплит-экран»), БИТ 3 (3A/3B), БИТ 4 разбит на три части (4A/4B/4C — титан-эскалация 16b/16c/16d), БИТ 5.
БИТ 1 — 5 событий, план Б готов БИТ 2 — 2A: 4→5→5c→6→7 (10с), затем 2 доп./2B/2C БИТ 3 разбит на 3A/3B + карта персонажа (лимит 6 соблюдён) БИТ 4 разбит на 4A/4B/4C (титан-эскалация, лимит 6 соблюдён)
БИТ 1 БИТ 2A БИТ 2 (доп.) БИТ 2B БИТ 2C БИТ 3A БИТ 3B БИТ 4A БИТ 4B БИТ 4C БИТ 5

БИТ 1 — мировой кризис, cold open

10.0с · кадры 1, 1b, 1c, 2, 3 · 5 сегментов · 1 вызов reference-to-video
Jul 11 — прогон целиком: эндпоинт bytedance/seedance-2.0/reference-to-video — загрузить 6 изображений (@Image1 раскадровка + @Image2…@Image6 пять RAW кадров), duration 10, один промпт ниже. Не image-to-video (он только на один кадр). Кадры — RAW, без Nano Banana; кадр 1c — frame01c-leader-podium-address-v2.jpg.
Раскадровка — БИТ 1 (v3, 5 панелей)

@Image1 — раскадровка (staging only, панели 1A–1E). @Image2–@Image6 — пять RAW опорных кадров в хронологическом порядке.

@Image1 storyboard @Image2 кадр 1 @Image3 кадр 1b @Image4 кадр 1c v2 @Image5 кадр 2 @Image6 кадр 3

1c v2 — вымышленный композитный мировой лидер (не реальный политик), менее пластиковая кожа. Покадровые RAW-промпты — seedance-raw.html.

Промпт EN — полный, 10с, 5 hard cuts (скопировать)
@Image1 — storyboard board for this beat, staging/shot-order reference ONLY, ignore its illustrated sketch style, panel borders and printed English shot-list captions completely. @Image2 — night megacity crowd-panic scene, exact composition and characters preserved, this defines the actual look of segment 1. @Image3 — burning night megacity with fleeing crowd, exact composition preserved, this defines the actual look of segment 2. @Image4 — fictional head-of-state figure shouting at a press podium (a fictional composite character, not a real person), highly detailed real human skin with visible pores, fine wrinkles, natural asymmetry, subtle sweat sheen, never wax-doll or plastic smoothness, exact composition preserved, this defines the actual look of segment 3. @Image5 — tall silhouetted figure in helmet with glowing eye-slit visors, preserve exact design, this defines the actual look of segment 4. @Image6 — colossal alien mothership above Earth, preserve exact design, this defines the actual look of segment 5.

FORMAT: 16:9, 10.0 seconds total, five hard-cut segments matching @Image2, @Image3, @Image4, @Image5, @Image6 in order.
Style: ultra-photorealistic cinematic realism, shot on ARRI Alexa 65 with Cooke anamorphic primes, natural lens breathing and gentle halation, subtle 35mm photochemical grain, motivated practical lighting with physically accurate falloff, weighty metal and fabric textures, real sparks and hydraulic steam (never CG glow). Human skin when visible: visible pores, micro-asymmetry, natural oil and sweat sheen, subsurface scattering — never wax-doll, never plastic, never beauty-filter smooth. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, no duplicated characters, preserve exact character/robot design, proportions and color palette from each photoreal keyframe across every segment, no on-screen text or subtitles generated by the model unless explicitly specified, no CGI look, no over-sharpening. Hard cuts between segments are intentional edits — physics never resets, motion stays continuous within each segment. Ignore the storyboard reference's sepia sketch style, panel borders and handwritten captions entirely — it only indicates shot order and camera intent.
COLOR: cold teal-orange night city, shifting to warm fire-orange smoke-grey chaos, shifting to tense red-accented press-conference dark, shifting to cold rim-lit silhouette with red emergency accent, shifting to cold space blue-black with a pulsing red core light.
ENVIRONMENT: night megacity street collapsing into military-convoy chaos, cutting to a burning skyline with fleeing crowds, cutting to a press podium with panicked aides and camera flashes, cutting to a shadowed interior with a warship visible through a viewport, cutting to open orbit above Earth.

[0:00–2.0s] @Image2 — the crowd surges forward in fear past military convoy trucks, headlights sweep the wet street, the falling stock chart keeps collapsing on the giant screen, steam rises from a manhole. Camera: handheld documentary shake at chest height, no stabilization.
[HARD CUT]
[2.0–3.5s] @Image3 — the crowd keeps running through drifting smoke past abandoned burning cars, flames flicker and rise from multiple buildings behind them, embers drift through the air. Camera: handheld documentary shake, wide framing, slight tilt down.
[HARD CUT]
[3.5–5.0s] @Image4 — the fictional leader shouts urgently into the microphones, jaw clenched, aides flinch behind him, camera flashes strobe rapidly. Camera: static frame with a subtle handheld tremor, 85mm shallow depth of field.
[HARD CUT]
[5.0–7.5s] @Image5 — the silhouetted figure steps out of shadow into red emergency light, the visor eye-slits flare brighter, the warship's core pulses faintly behind through the viewport. Camera: fast crash-zoom in from black darkness onto the visor.
[HARD CUT]
[7.5–10.0s] @Image6 — dozens of combat drones stream continuously out of the mothership's glowing hangar bays and disperse into formation, Earth's clouds drift slowly below. Camera: slow continuous orbital arc revealing the mothership's scale, single smooth arc, no further cuts.

No dialogue, no on-screen text. Stable face throughout. No morphing. No deformation.
Промпт ZH(导演式改写,复制)
第一张参考图为该镖的分镖故事板,仅作为分镶顺序/运镶意图参考,完全忽略其素描插画风格、分格边框与英文印刷字幕说明。五个连续的硬切镜头,实际画面效果完全依据后面五张照片级参考图。第一镜(@Image2):夜晚巨型都市街道,惊慌人群涌过军用运输卡车之间,大灯扫过湿润路面,巨屏上股指崩盘的曲线仍在下跌,下水道口冒出蒸汽,手持纪录片式晃动跟随人群,不做稳定处理。硬切。第二镜(@Image3):人群继续在浓烟中奔逃,穿过路边燃烧的废弃汽车,多座建筑火光冲天,火星在空中飘散,手持晃动的宽画幅镜头略微向下倾斜。硬切。第三镜(@Image4):一位虚构的国家元首(完全虚构的复合形象,不指代任何真实政治人物),皮肤纹理真实可见毛孔与细微皱纹,情绪激动地对着麦克风大声宣告,下颌绷紧,身后的助手惊慌后退,闪光灯频繁闪烁,镜头静止伴随轻微手持颤动,85mm浅景深。硬切。第四镜(@Image5):一名头戴发光眼缝头盔的高大身影从阴影中迈入红色警报灯光,眼缝骤然更亮,身后透过舷窗可见外星战舰核心微微搏动,镜头从纯黑急速推近至头盔特写。硬切。第五镜(@Image6):成群战斗无人机不断从母舰发光的舱门涌出并排列成阵向外扩散,地球云层在下方缓慢流动,镜头以连续平滑的弧线环绕母舰运动,展现其恐怖体量,不再切镜。全程保持人物/机体设计与配色与各自照片参考图完全一致,面部稳定,无变形。
fal.ai curl — reference-to-video, 6 image_urls, duration 10
curl --request POST \
  --url https://fal.run/bytedance/seedance-2.0/reference-to-video \
  --header "Authorization: Key $FAL_KEY" \
  --header "Content-Type: application/json" \
  --data '{
    "prompt": "<вставить EN промпт выше>",
    "image_urls": [
      "https://producer.factory-media.ru/macron/assets/storyboards/storyboard-beat1.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame01-world-crisis.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame01b-burning-city-panic.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame01c-leader-podium-address-v2.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame02-darkstar-silhouette.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame03-mothership.jpg"
    ],
    "resolution": "720p",
    "duration": "10",
    "aspect_ratio": "16:9",
    "generate_audio": false
  }'

Черновик: bytedance/seedance-2.0/fast/reference-to-video. План Б, если fal.ai блокирует лица (1/1b/1c) или не доигрывает 5 катов: два вызова по 5с или покадрово — seedance-raw.html · полный документ на GitHub.

БИТ 2A — база и команда

10.0с · кадры 4, 5, 5c, 6, 7 · 5 сегментов · reference-to-video
Jul 11 — исправлено: Нейтон входит через 5c (коридор, раздвигающиеся бронедвери), затем бежит по мостику в 6 — не «срывается с места» в одном кадре с командой. Кадры 4 и 5разный блокинг: в 4 — широкий трекинг по залу (команда у разных пультов), в 5 — Шегалл стоит по центру у главного пульта, статисты на других позициях. Липсинк 4b/5b/6b — отдельно HeyGen, в мультисцене только естественное открытие рта.
Раскадровка — БИТ 2

@Image1 — раскадровка (staging). @Image2 кадр 4 · @Image3 кадр 5 · @Image4 кадр 5c (вход) · @Image5 кадр 6 (бег по мостику) · @Image6 кадр 7.

@Image1 @Image2 кадр 4 @Image3 кадр 5 @Image4 кадр 5c @Image5 кадр 6 @Image6 кадр 7
Промпт EN — 10с, 5 hard cuts (скопировать)
@Image1 — storyboard board for this beat, staging/shot-order reference ONLY, ignore its illustrated sketch style, panel borders and printed English captions completely. @Image2 — wide space station command center under red alert, exact composition and crew positions preserved, defines segment 1. @Image3 — Dr. Shegall standing CENTER at the main command console with both hands on the console edge, distinct blocking from segment 1 — female officer low left, male officer at right console, personnel in deep background near Deck 08 bulkhead, preserve exact likeness, defines segment 2. @Image4 — young Nathan sprinting through a station CORRIDOR toward opening heavy blast doors (Sector 7), white companion robot behind him, sparks and steam at door frame, NOT the command bridge, preserve exact likeness and robot design, defines segment 3. @Image5 — the same Nathan already INSIDE the command center sprinting toward his station console, companion robot keeping pace, red ALERT display overhead, preserve exact likeness, defines segment 4. @Image6 — three console status indicators, preserve exact composition, defines segment 5.

FORMAT: 16:9, 10.0 seconds total, five hard-cut segments matching @Image2, @Image3, @Image4, @Image5, @Image6 in order.
Style: ultra-photorealistic cinematic realism, shot on ARRI Alexa 65 with Cooke anamorphic primes, natural lens breathing and gentle halation, subtle 35mm photochemical grain, motivated practical lighting with physically accurate falloff, weighty metal and fabric textures, real sparks and hydraulic steam (never CG glow). Human skin when visible: visible pores, micro-asymmetry, natural oil and sweat sheen, subsurface scattering — never wax-doll, never plastic, never beauty-filter smooth. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, no duplicated characters, preserve exact character/robot design, proportions and color palette from each photoreal keyframe across every segment, no on-screen text or subtitles generated by the model unless explicitly specified, no CGI look, no over-sharpening. Hard cuts between segments are intentional edits — physics never resets, motion stays continuous within each segment. Ignore the storyboard reference's sepia sketch style entirely.
COLOR: cold clinical station interior with pulsing red alert accents throughout all five segments.
ENVIRONMENT: command bridge with scattered crew at consoles, cutting to narrow corridor with blast doors, cutting back to command bridge interior, ending on console macro detail.

[0:00–2.0s] @Image2 — the station crew reacts with urgency at their separate consoles under flashing red alarm lights — officers lean over glowing panels, hands move rapidly, personnel visible at left, center-right and deep background; do NOT show anyone speaking into a comm unit in this wide shot. Camera: tracking movement gliding along the command center at eye level, single continuous lateral glide.
[HARD CUT — new blocking, NOT the same wide layout as segment 1]
[2.0–4.5s] @Image3 — Dr. Shegall stands CENTER at the main command console, both hands planted firmly on the console edge, jaw sets with resolve, mouth opens naturally as he begins a short order, eyes narrowed; a female crew member low left looks up anxiously, a male officer works a right-side console, background personnel near the Deck 08 bulkhead. Do not drive lip motion from any audio track — natural mouth-open gesture only. Camera: slow subtle push-in toward Shegall's face, single continuous forward movement.
[HARD CUT — location change: corridor, not bridge]
[4.5–5.5s] @Image4 — Nathan runs at full speed straight at heavy armored blast doors in the station corridor, the doors slide open automatically right as he reaches them, sparks and steam burst from the door frame edges, he bursts through without breaking stride, his white companion robot close behind. Camera: fast forward tracking toward Nathan and the opening doorway, single continuous forward push.
[HARD CUT — Nathan is now inside the bridge]
[5.5–7.5s] @Image5 — Nathan sprints forward through the command center toward his post — he is already inside the room, NOT entering through doors — focused intensity, companion robot's legs pump to keep pace, red ALERT signage glowing overhead. Do not drive lip motion from any audio track — natural brief mouth-open mid-stride only. Camera: forward push-in tracking his run, single continuous motion.
[HARD CUT]
[7.5–10.0s] @Image6 — each status icon switches from dim amber to bright green in quick left-to-right sequence, faint reflections shimmer on the glass panel. Camera: locked-off macro close-up, no camera movement.

Stable face throughout. No morphing. No deformation.
Промпт ZH(导演式改写,复制)
第一张参考图为分镜故事板,仅作分镜顺序参考,完全忽略素描风格。五个硬切镜头。第一镜(@Image2):空间站指挥中心红色警报下,船员们在各自不同的操作台前紧急反应,双手快速操作发光面板,左侧、中右侧及深处背景均有人物,此宽镜头中无人对着通讯器说话。镜头沿指挥中心人眼高度平移。硬切。第二镜(@Image3):谢加尔博士站在中央主控台前,双手按在控制台边缘,下颌绷紧,嘴唇自然张开下达短命令,左下方女军官焦虑仰望,右侧男军官操作副台,深处Deck 08舱门附近另有人员——与第一镜完全不同的站位布局。镜头缓慢向他面部推近。硬切。第三镜(@Image4):内森在全速冲向走廊尽头的重型装甲防爆门,门在触碰瞬间向两侧滑开,门框迸出火花与蒸汽,他毫不停顿冲过,白色伴随机器人紧跟,场景是走廊而非指挥桥。镜头快速前推跟踪。硬切。第四镜(@Image5):同一内森已在指挥桥内部全力奔向自己的战位,不再从门进入,伴随机器人跟上,头顶红色ALERT标识发光。镜头前推跟踪奔跑。硬切。第五镜(@Image6):三个状态图标依次由暗黄变绿,镜头固定微距特写。全程面部稳定,无变形。
fal.ai curl — reference-to-video, 6 image_urls, duration 10
curl --request POST \
  --url https://fal.run/bytedance/seedance-2.0/reference-to-video \
  --header "Authorization: Key $FAL_KEY" \
  --header "Content-Type: application/json" \
  --data '{
    "prompt": "<вставить EN промпт выше>",
    "image_urls": [
      "https://producer.factory-media.ru/macron/assets/storyboards/storyboard-beat2.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame04-station-alarm.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame05-shegall-closeup.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame05c-nathan-doors-open.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame06-nathan-running.jpg",
      "https://producer.factory-media.ru/macron/assets/keyframes/frame07-console-lights.jpg"
    ],
    "resolution": "720p",
    "duration": "10",
    "aspect_ratio": "16:9",
    "generate_audio": false
  }'

План Б: покадрово seedance-raw.html или разбить на 4+5 (кадры 4–5) и 5c–7 (три сегмента).

💬 Диалог критичен для заказчика: сегменты 1–3 выше дают лишь приблизительное движение губ. Для точного липсинка — три выделенных крупных плана ниже + готовое аудио ElevenLabs → HeyGen (см. ниже).

Кадры для липсинка (HeyGen Image-to-Video, звук уже готов):

Кадр 4b — Темплар, комм-гарнитура у рта Кадр 5b — Шегалл, рация у рта Кадр 6b — Нейтон, аниме-вылёт лица

4b — Темплар держит комм-гарнитуру у самого рта: «Вторжение подтверждено. Периметр нарушен.» · аудио (raw, без радиофильтра): assets/audio/frame04-hugo-station-voice-raw.mp3 · Jul 9: переатрибуция от безликого ИИ Хьюго к видимому персонажу
5b — Шегалл держит рацию у самого рта: «Поднять станцию в боевую готовность. Время пришло.» · аудио: assets/audio/frame05-shegall-line.mp3
6b — аниме-приём «влёт» лица бегущего героя по диагонали, рот открыт в крике: «Я готов!!» · аудио: assets/audio/frame06-nathan-line.mp3
Nano Banana 4K-промпты и кнопки скачивания кадров — на nanobanana.html (кадры 4b/5b/6b).

Липсинк 4b — HeyGen (основной, точный голос) + Grok Imagine (быстрая альтернатива)
curl -X POST "https://api.heygen.com/v3/videos" \
  -H "x-api-key: $HEYGEN_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "type": "image",
    "image": { "type": "url", "url": "<публичный URL frame04b-templar-alert-cu.jpg>" },
    "audio_url": "<публичный URL assets/audio/frame04-hugo-station-voice-raw.mp3>",
    "title": "macron-frame04b-templar-lipsync",
    "resolution": "1080p",
    "aspect_ratio": "16:9"
  }'
@Image — frame04b-templar-alert-cu.jpg as the single reference image. The officer speaks urgently into the handheld comm unit held up at his mouth: "Вторжение подтверждено. Периметр нарушен." His jaw and lips articulate every syllable clearly and naturally, eyes tense and alert, red alert light sweeping across his face, no other motion in the frame besides his mouth and a subtle breath. Camera: slow subtle push-in toward his face, single continuous forward movement, no cuts. Style: photorealistic cinematic realism, stable face throughout, no morphing, no deformation. Duration: 3 seconds, 16:9, 720p.

Grok генерирует голос сам (не тот тембр, что закастован в ElevenLabs) — годится для быстрой проверки артикуляции.

Липсинк 5b — HeyGen (основной, точный голос) + Grok Imagine (быстрая альтернатива)
curl -X POST "https://api.heygen.com/v3/videos" \
  -H "x-api-key: $HEYGEN_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "type": "image",
    "image": { "type": "url", "url": "<публичный URL frame05b-shegall-radio-cu.jpg>" },
    "audio_url": "<публичный URL assets/audio/frame05-shegall-line.mp3>",
    "title": "macron-frame05b-shegall-lipsync",
    "resolution": "1080p",
    "aspect_ratio": "16:9"
  }'
@Image — frame05b-shegall-radio-cu.jpg as the single reference image. Dr. Shegall speaks urgently and firmly into the handheld radio held up at his mouth: "Поднять станцию в боевую готовность. Время пришло." His jaw and lips articulate every syllable clearly and naturally, eyes narrowed with resolve, no other motion in the frame besides his mouth, a subtle breath and the radio's grip. Camera: slow subtle push-in toward his face, single continuous forward movement, no cuts. Style: photorealistic cinematic realism, red alert lighting sweeping across his face, stable face throughout, no morphing, no deformation. Duration: 4 seconds, 16:9, 720p.

Grok генерирует голос сам (не тот тембр, что закастован в ElevenLabs) — годится для быстрой проверки артикуляции.

Липсинк 6b — HeyGen (основной, точный голос) + Grok Imagine (быстрая альтернатива)
curl -X POST "https://api.heygen.com/v3/videos" \
  -H "x-api-key: $HEYGEN_API_KEY" \
  -H "Content-Type: application/json" \
  -d '{
    "type": "image",
    "image": { "type": "url", "url": "<публичный URL frame06b-nathan-facecu-shout.jpg>" },
    "audio_url": "<публичный URL assets/audio/frame06-nathan-line.mp3>",
    "title": "macron-frame06b-nathan-lipsync",
    "resolution": "1080p",
    "aspect_ratio": "16:9"
  }'
@Image — frame06b-nathan-facecu-shout.jpg as the single reference image. Nathan shouts with fierce determination directly to camera: "Я готов!!" His mouth articulates the short phrase sharply and clearly, jaw snapping open on the shout, eyes locked forward with intensity, hair still slightly moving from his run. Camera: continues the forward crash-zoom momentum already implied by the diagonal framing, ending in extreme close-up on his face. Style: photorealistic cinematic realism, red alert lighting, ALERT sign glowing behind him, stable face throughout, no morphing, no deformation. Duration: 3 seconds, 16:9, 720p.

Grok генерирует голос сам (не тот тембр, что закастован в ElevenLabs) — годится для быстрой проверки артикуляции.

БИТ 2 (доп.) — быстрый бег → сплит-экран трёх пилотов

2.5с · кадры 6c, 6d · 2 сегмента
Jul 11: кадр 5c (вход в двери) перенесён в БИТ 2A — здесь только продолжение бега Нейтона и параллельный монтаж тройки пилотов.

Референсы (@Image1 → @Image2): без раскадровки.

Кадр 6c Кадр 6d
Промпт EN (скопировать)
@Image1 — the same Nathan sprinting at full speed down the station corridor with strong motion-blur streaking the environment, white companion robot behind him, preserve exact likeness, defines segment 1. @Image2 — a single frame permanently split into three diagonal panels showing Nathan, Cutter and Kathy each running toward their posts, preserve exact composition and all three likenesses, defines segment 2.

FORMAT: 16:9, 2.5 seconds total, two hard-cut segments matching @Image1, @Image2 in order.
Style: ultra-photorealistic cinematic realism, shot on ARRI Alexa 65 with Cooke anamorphic primes, subtle 35mm photochemical grain, weighty practical metal textures, real sparks and hydraulic steam (never CG glow). Human skin when visible: visible pores, micro-asymmetry — never plastic smoothness. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, preserve exact character/robot design from each keyframe, no CGI look. Hard cuts between segments are intentional.
COLOR: cold clinical station/hangar interiors with pulsing red alert accents.
ENVIRONMENT: station corridor transitioning to launch hangar in split-screen.

[0:00–1.0s] @Image1 — Nathan runs hard at genuine full speed — explicitly NOT slow motion — corridor walls, lights and panels streak past in sharp horizontal motion-blur while his face and torso stay sharp; companion robot runs close behind, slightly blurred at edges. Camera: lateral tracking alongside at running speed, single continuous sideways pan.
[HARD CUT]
[1.0–2.5s] @Image2 — within the static three-panel split frame, all three characters keep running inside their diagonal panel: Nathan with robot left, Cutter through hangar center, Kathy through hangar right with Earth visible. Camera: frame and dividers completely static, no blending between panels.

Stable faces throughout. No morphing. No deformation. No blending between panels.
Промпт ZH(导演式改写,复制)
两个硬切镜头。第一镜(@Image1):内森以真实全速在走廊奔跑——明确不是慢动作——两侧环境形成水平运动模糊,面部与上半身清晰,白色伴随机器人紧跟,镜头侧向跟踪。硬切。第二镜(@Image2):三格斜向分割画面保持静止,三位角色在各自分区内持续奔跑——左侧内森与机器人,中间卡特穿过机库,右侧凯西穿过机库、身后可见地球,分区之间不融合。全程面部稳定,无变形。
⚠️ Риск: оба кадра — высокий риск по лицу; 6d — три лица одновременно в композите.

План Б: прогнать 6c/6d по одному кадру — seedance-raw.html; 6d собрать на монтаже из трёх клипов.

БИТ 2B — Нейтон: у борта → прыжок → посадка

3.0с · кадры 7c, 7a, 7b · 3 сегмента
Jul 10: пилот здесь Нейтон, не Темплар — канон трейлера закрыт продюсером (тройка: Нейтон, Каттер, Кэти). Установочный кадр 7c добавлен, чтобы у Нейтона была полная тройка «у борта → прыжок → посадка», по аналогии с Каттером (БИТ 2C).

Референсы по порядку (@Image1 → @Image3): 3 опорных кадра, без раскадровки (события хронологически внутри уже покрытого сегмента).

Кадр 7c Кадр 7a Кадр 7b
Промпт EN (скопировать)
@Image1 — a young pilot standing by his fighter's wing, one hand on the fuselage near the cockpit, exact composition and likeness preserved, defines segment 1. @Image2 — the same pilot leaping through the air off his fighter's wing toward the open cockpit, exact composition and likeness preserved, defines segment 2. @Image3 — the same pilot landing in the cockpit seat as the canopy begins to close over him, exact composition and likeness preserved, continuous action from @Image2, defines segment 3.

FORMAT: 16:9, 3.0 seconds total, three hard-cut segments matching @Image1, @Image2, @Image3 in order.
Style: photorealistic cinematic realism, shot on ARRI Alexa with anamorphic lenses, subtle 35mm film grain, weighty practical metal textures, real sparks and hydraulic steam (not CG glow), natural lighting consistent with each photoreal keyframe reference, no cartoon or video-game rendering, no sketch/illustration look. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, no duplicated characters, preserve exact character/robot design, proportions and color palette from each photoreal keyframe across every segment, no on-screen text or subtitles generated by the model unless explicitly specified, no CGI look, no plastic skin, no over-sharpening. Hard cuts between segments are intentional edits — physics never resets, motion stays continuous within each segment.
COLOR: cold station launch-bay interior with pulsing red alert accents throughout all three segments.
ENVIRONMENT: futuristic space station launch bay, red alert lights sweeping across metal gantries and parked fighter jets.

[0:00–1.0s] @Image1 — the pilot stands focused by his fighter's wing, hand resting on the fuselage near the cockpit rim, then plants his feet and coils his body, about to push off. Camera: static with a slight push-in.
[HARD CUT]
[1.0–2.0s] @Image2 — the pilot pushes off his fighter's wing and leaps through the air toward the open cockpit, body stretched forward in a dynamic diagonal leap, one arm reaching for the cockpit rim, steam and sparks drifting in the background. Camera: low dynamic diagonal tracking angle following the leap, single continuous motion.
[HARD CUT]
[2.0–3.0s] @Image3 — the pilot lands in the seat, grips the canopy rail, the transparent canopy glides down and seals shut over him with a faint hydraulic hiss, steam and sparks drift from launch-rail clamps behind him. Camera: low three-quarter tracking angle looking up at the cockpit, single continuous motion.

Stable face throughout. No morphing. No deformation.
Промпт ZH(导演式改写,复制)
三个硬切镜头。第一镜(@Image1):年轻飞行员站在战斗机机翼旁,聚精会神,一只手放在座舱边缘的机身上,随后蹬地蜷身准备起跳,镜头静止并微微推近。硬切。第二镜(@Image2):飞行员从战斗机机翼上跃起,以动感的对角线姿态飞向敞开的座舱,身体向前伸展,一只手臂伸向座舱边缘,背景中飘散着蒸汽与火花,镜头以低角度对角线跟踪运镜,紧贴这一跃动作。硬切。第三镜(@Image3):同一飞行员落入座椅,一只手抓住舱盖边缘,透明舱盖随着轻微的液压嘶鸣声缓缓滑下并密封,身后的发射轨道夹具冒出蒸汽与火花,镜头以低角度四分之三跟踪运镜,单一连续运动。全程面部与机体设计保持与参考图一致,无变形。

БИТ 2C — Каттер: у борта → прыжок → посадка, свой ракурс

3.0с · кадры 7d, 7f, 7g · 3 сегмента
Jul 10, седьмой запрос: зеркальная БИТ 2B часть, но для Каттера, со своим ракурсом камеры (лобовой, не диагональный) — чтобы монтажно два прыжка не читались как повтор одного и того же движения.

Референсы по порядку (@Image1 → @Image3): 3 опорных кадра.

Кадр 7d Кадр 7f Кадр 7g
Промпт EN (скопировать)
@Image1 — a pilot standing by his own fighter's wing (a different, distinct aircraft further down the bay), one hand on the fuselage near the cockpit, exact composition and likeness preserved, defines segment 1. @Image2 — the same pilot leaping through the air off his fighter's wing toward the open cockpit, facing the camera head-on, exact composition and likeness preserved, defines segment 2. @Image3 — the same pilot landing in the cockpit seat facing the camera as the canopy begins to close over him, exact composition and likeness preserved, continuous action from @Image2, defines segment 3.

FORMAT: 16:9, 3.0 seconds total, three hard-cut segments matching @Image1, @Image2, @Image3 in order.
Style: photorealistic cinematic realism, shot on ARRI Alexa with anamorphic lenses, subtle 35mm film grain, weighty practical metal textures, real sparks and hydraulic steam (not CG glow), natural lighting consistent with each photoreal keyframe reference, no cartoon or video-game rendering, no sketch/illustration look. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, no duplicated characters, preserve exact character/robot design, proportions and color palette from each photoreal keyframe across every segment, no on-screen text or subtitles generated by the model unless explicitly specified, no CGI look, no plastic skin, no over-sharpening. Hard cuts between segments are intentional edits — physics never resets, motion stays continuous within each segment.
COLOR: cold station launch-bay interior with pulsing red alert accents throughout all three segments.
ENVIRONMENT: futuristic space station launch bay, red alert lights sweeping across metal gantries and parked fighter jets.

[0:00–1.0s] @Image1 — the pilot stands focused by his fighter's wing, hand resting on the fuselage near the cockpit rim, then plants his feet and coils his body, about to push off. Camera: static with a slight push-in.
[HARD CUT]
[1.0–2.0s] @Image2 — the pilot pushes off his fighter's wing and leaps straight toward the camera, body stretched forward, one arm reaching for the cockpit rim, steam and sparks drifting in the background. Camera: low frontal tracking angle facing the leap head-on — deliberately distinct framing from a diagonal side-tracking shot, single continuous motion.
[HARD CUT]
[2.0–3.0s] @Image3 — the pilot lands in the seat facing the camera, grips the canopy rail, the transparent canopy glides down and seals shut over him with a faint hydraulic hiss, steam and sparks drift from launch-rail clamps behind him. Camera: low frontal angle looking slightly up at the cockpit, matching the head-on framing of the previous shot, single continuous motion.

Stable face throughout. No morphing. No deformation.
Промпт ZH(导演式改写,复制)
三个硬切镜头,机位与上一位飞行员刻意不同。第一镜(@Image1):飞行员站在自己的战斗机机翼旁(位于机库更深处的另一架不同的战机),聚精会神,一只手放在座舱边缘的机身上,随后蹬地蜷身准备起跳,镜头静止并微微推近。硬切。第二镜(@Image2):飞行员从战斗机机翼上正面直冲镜头跃起,身体向前伸展,一只手臂伸向座舱边缘,背景中飘散着蒸汽与火花,镜头以低角度正面跟踪运镜,正面迎向这一跃动作——刻意区别于侧面对角线跟踪镜头。硬切。第三镜(@Image3):同一飞行员正面朝向镜头落入座椅,一只手抓住舱盖边缘,透明舱盖缓缓滑下并密封,身后的发射轨道夹具冒出蒸汽与火花,镜头以低角度正面仰视座舱,与上一镜构图保持一致,单一连续运动。全程面部与机体设计保持与参考图一致,无变形。
⚠️ Кэти (кадр 7e) сюда не входит — она не совершает физического действия, только произносит реплику «Спасём мир, друзья?». Её видео — HeyGen/Grok Imagine липсинк по одному кадру (см. nanobanana.html, кадр 7e), не Seedance.

Итоговый монтажный порядок БИТ 2 целиком: 2A (4→5→5c→6→7) → 2 доп. (6c→6d) → 2B (Нейтон: 7c→7a→7b) → 2C (Каттер: 7d→7f→7g) → CU-липсинк Кэти (7e, HeyGen/Grok) → БИТ 3A (кадр 8, истребители в полёте).

БИТ 3 — трансформация робота (разделён на 3A + 3B)

Jul 9: разбит на две части с двумя отдельными раскадровками (вместо одной на 6 панелей и риска 6 событий в одном вызове). В каждую часть добавлена карта персонажа робота как референс дизайна — 5 референсов на часть, в пределах лимита 6.

БИТ 3A — трансформация I: стыковка

8.5с · кадры 8–10 · 3 сегмента
Раскадровка — БИТ 3A

Референсы по порядку (@Image1 → @Image5, 5 из 6 допустимых): новая раскадровка (staging only, Seedance камера-ноты уже на панелях), карта персонажа робота (design lock), затем 3 опорных кадра.

Карта персонажа робота Кадр 8 Кадр 9 Кадр 10
Промпт EN (скопировать)
@Image1 — storyboard board for this half of the beat, staging/shot-order reference ONLY, ignore its illustrated sketch style, panel borders and printed captions completely. @Image2 — character identity board of the robot, design-lock reference ONLY for exact colors, proportions, helmet/chest/shoulder details — not a shot to replicate as a scene. @Image3 — three fighter jets launching from a hangar, preserve exact design, defines segment 1. @Image4 — extreme close-up of the torso docking sequence, preserve exact mechanical design matching @Image2, defines segment 2 — this is the SAME robot across @Image4–@Image5, just different assembly stages. @Image5 — extreme close-up of the right-leg docking sequence, preserve exact mechanical design matching @Image2, defines segment 3.

FORMAT: 16:9, 8.5 seconds total, three hard-cut segments matching @Image3, @Image4, @Image5 in order, single continuous mechanical build-up narrative.
Style: photorealistic cinematic realism, shot on ARRI Alexa with anamorphic lenses, subtle 35mm film grain, weighty practical metal textures, real sparks and hydraulic steam (not CG glow), natural lighting consistent with each photoreal keyframe reference, no cartoon or video-game rendering, no sketch/illustration look. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, no duplicated characters, preserve exact character/robot design, proportions and color palette from each photoreal keyframe across every segment, no on-screen text or subtitles generated by the model unless explicitly specified, no CGI look, no plastic skin, no over-sharpening. Hard cuts between segments are intentional edits — physics never resets, motion stays continuous within each segment. Ignore the storyboard reference's illustrated sketch style entirely.
COLOR: cool engine-glow blue against warm hangar light for segment 1, shifting to rich jewel-toned dark metal with bright orange practical sparks for segments 2–3.
ENVIRONMENT: station hangar opening onto space, cutting through extreme-close mechanical docking details — same robot identity, same metal finish, same design language across all three shots.

[0:00–2.5s] @Image3 — the three jets accelerate forward in tight formation out through the sliding hangar doors, engine flares intensify, Earth visible below through the opening. Camera: forward tracking following the jets through the hangar opening.
[HARD CUT]
[2.5–5.5s] @Image4 — the fighter's hull rotates its final degrees with heavy mechanical motion and locks into place as the torso, bright practical sparks burst from the seams at the exact moment of lock, steam hisses outward and dissipates. Camera: locked-off slow-motion close-up, no camera movement, only the mechanical action moves.
[HARD CUT]
[5.5–8.5s] @Image5 — the second fighter's hull swings into its final position as the right leg with a heavy mechanical clunk, servo pistons extend, a cable connector plugs into its socket triggering a bright spark, hydraulic steam hisses from the joint. Camera: slow push-in toward the joint, single continuous forward motion, slow-motion feel.

No dialogue. Stable face throughout. No morphing. No deformation.
Промпт ZH(导演式改写,复制)
第一张参考图仅为该半段的分镶故事板,只作运镶顺序参考,完全忽略其素描插画风格与印刷字幕说明。第二张参考图为机器人角色设定图,仅作设计锁定参考(颜色、比例、头盔/胸部/肩部细节),不作为镜头内容复制。三个硬切镜头,构成同一具机器人连续的组装叙事。第一镜(@Image3):三架战斗机保持紧密编队从舱门中加速冲出,引擎火焰愈发炽烈,舱门开口处可见下方地球,镜头前向跟踪穿出舱门。硬切。第二镜(@Image4):战斗机机身完成最后几度沉重旋转,卡入躯干锁定位置(与参考图2设计完全一致),接缝处爆出明亮实拍火花,蒸汽嘶嘶喷出,镜头固定慢镜头特写。硬切。第三镜(@Image5):另一架战斗机摆动至最终位置成为右腿,液压活塞伸出,线缆接头插入并迸出火花,关节蒸汽嘶嘶喷出,镜头缓慢推近关节。全程为同一具机器人,金属质感、设计与配色完全一致。

БИТ 3B — трансформация II: финальная сборка

7.5с · кадры 11–13 · 3 сегмента
Раскадровка — БИТ 3B

Референсы по порядку (@Image1 → @Image5, 5 из 6 допустимых): новая раскадровка (staging only, Seedance камера-ноты уже на панелях), карта персонажа робота (design lock), затем 3 опорных кадра.

Карта персонажа робота Кадр 11 Кадр 12 Кадр 13
Промпт EN (скопировать)
@Image1 — storyboard board for this half of the beat, staging/shot-order reference ONLY, ignore its illustrated sketch style, panel borders and printed captions completely. @Image2 — character identity board of the robot, design-lock reference ONLY for exact colors, proportions, helmet/chest/shoulder details — not a shot to replicate as a scene. @Image3 — completed robot silhouette against a sunset sky, preserve exact design matching @Image2, defines segment 1 — this is the SAME robot as @Image4 and @Image5, just different framing/lighting stage. @Image4 — fully assembled robot from a heroic low angle, preserve exact design matching @Image2, defines segment 2. @Image5 — extreme close-up of the robot's glowing eye-slits, preserve exact design matching @Image2, defines segment 3.

FORMAT: 16:9, 7.5 seconds total, three hard-cut segments matching @Image3, @Image4, @Image5 in order, single continuous narrative beat (robot completes assembly → takes its first step → its eyes flare).
Style: photorealistic cinematic realism, shot on ARRI Alexa with anamorphic lenses, subtle 35mm film grain, weighty practical metal textures, real sparks and hydraulic steam (not CG glow), natural lighting consistent with each photoreal keyframe reference, no cartoon or video-game rendering, no sketch/illustration look. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, no duplicated characters, preserve exact character/robot design, proportions and color palette from each photoreal keyframe across every segment, no on-screen text or subtitles generated by the model unless explicitly specified, no CGI look, no plastic skin, no over-sharpening. Hard cuts between segments are intentional edits — physics never resets, motion stays continuous within each segment. Ignore the storyboard reference's illustrated sketch style entirely.
COLOR: warm golden-hour backlight for the first two segments, shifting to a high-contrast dark metal close-up with orange-white eye glow for the third.
ENVIRONMENT: open ground at sunset, dust settling around the robot's feet across all three shots.

[0:00–3.5s] @Image3 — the left leg locks with a heavy final clunk and a burst of dust at its feet, the silhouette settles into its complete torso-and-legs stance, dust and embers drift in the golden backlight. Camera: an accelerating orbital arc circling the silhouette, ending on a three-quarter front angle.
[HARD CUT]
[3.5–6.5s] @Image4 — the robot's leg swings forward and plants down with tremendous weight, dust kicks up in a shockwave ring at the moment of impact, the eye slits flare brighter. Camera: locked-off low angle, a single subtle jolt exactly on the moment of footfall, otherwise static.
[HARD CUT]
[6.5–7.5s] @Image5 — the eye slits flare sharply brighter in one decisive pulse, tiny reflections flicker across the metal faceplate. Camera: a single fast crash-zoom in toward the eyes, ending in extreme close-up.

No dialogue. Stable face throughout. No morphing. No deformation.
Промпт ZH(导演式改写,复制)
第一张参考图仅为该半段的分镶故事板,只作运镶顺序参考,完全忽略其素描插画风格与印刷字幕说明。第二张参考图为机器人角色设定图,仅作设计锁定参考,不作为镜头内容复制。三个硬切镜头,构成同一段叙事:机器人完成组装、迈出第一步、双眼骤然发亮。第一镜(@Image3):左腿沉重地咔哒一声完全锁定(与参考图2设计完全一致),脚下扬起尘土,身影定型为完整的躯干加双腿形态,尘埃与余烬在金色逆光中飘散,镜头以加速的弧线环绕身影,最终停在四分之三正面角度。硬切。第二镜(@Image4):机器人的腿向前摆动,带着巨大重量落地,落地瞬间尘土呈冲击波般扬起,眼缝的光芒骤然增亮,镜头固定在英雄式低角度,只在落地瞬间轻微震颤。硬切。第三镜(@Image5):眼缝在决定性的一瞬猛然爆发出更明亮的光,金属面板上闪过细微反光,镜头做一次快速推近,最终定格在眼睛的超近特写。三段全程为同一具机器人,设计与配色完全一致。

Общий план Б для 3A/3B, если модель не доигрывает 3 события: одиночные вызовы по каждому кадру — storyboards.html, БИТ 3. Старая единая раскадровка на 6 панелей там же остаётся как обзорная.

БИТ 4A — дроны и антагонист

4.5с · кадры 14, 15 · 2 сегмента
💬 Jul 9: БИТ 4 вырос с 15.0с/5 кадров до 20.0с/8 кадров (добавлены 16b/16c/16d, титан-эскалация) — с раскадровкой это превысило лимит 6 изображений на вызов, поэтому единый промпт разбит на 3 части (4A/4B/4C).
Раскадровка — БИТ 4

Референсы по порядку (@Image1 → @Image3): раскадровка (staging only, v2, 8 панелей), затем 2 опорных кадра.

Кадр 14 Кадр 15
Промпт EN (скопировать)
@Image1 — storyboard board for this beat, staging/shot-order reference ONLY, ignore its illustrated sketch style, panel borders and printed captions completely. @Image2 — army of combat drones advancing across ruins, preserve exact composition, defines segment 1. @Image3 — bald antagonist officer with glasses, preserve exact likeness, defines segment 2.

FORMAT: 16:9, 4.5 seconds total, two hard-cut segments matching @Image2, @Image3 in order.
Style: photorealistic cinematic realism, shot on ARRI Alexa with anamorphic lenses, subtle 35mm film grain, weighty practical metal textures, real sparks and hydraulic steam (not CG glow), natural lighting consistent with each photoreal keyframe reference, no cartoon or video-game rendering, no sketch/illustration look. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, no duplicated characters, preserve exact character/robot design, proportions and color palette from each photoreal keyframe across every segment, no on-screen text or subtitles generated by the model unless explicitly specified, no CGI look, no plastic skin, no over-sharpening. Hard cuts between segments are intentional edits — physics never resets, motion stays continuous within each segment. Ignore the storyboard reference's sepia sketch style entirely.
COLOR: desaturated overcast war-torn palette for segment 1, shifting to cold clinical key light with distant warm explosion flashes for segment 2.
ENVIRONMENT: ravaged dusty battlefield, cutting through a command bridge for segment 2.

[0:00–2.5s] @Image2 — the drone formation advances steadily forward, dust clouds billow beneath them, larger command drones' light beams sweep slowly across the ground. Camera: slow lateral panoramic movement across the advancing army, no push-in.
[HARD CUT]
[2.5–4.5s] @Image3 — the antagonist watches the battlefield with cold contempt, his lips move naturally as he speaks a short line, a faint smirk forms at the corner of his mouth. Do not drive lip motion from any audio track — natural physical delivery only. Camera: locked-off close-up, no camera movement, only his micro-expressions and the background battle move.

Stable face throughout. No morphing. No deformation.
Промпт ZH(导演式改写,复制)
第一张参考图仅为分镶故事板,只作运镶顺序参考,完全忽略其素描风格与手写注释。两个硬切镜头,实际画面完全依据后面两张照片级参考图。第一镜(@Image2):密集的敌方无人机编队在废墟地带稳步推进,脚下扬起尘云,指挥无人机光束缓缓扫过地面,镜头缓慢横向全景平移。硬切。第二镜(@Image3):反派军官冷冷注视战场,嘴唇随一句短台词自然开合(不依据音频驱动口型),嘴角浮现轻蔑冷笑,镜头完全固定。

БИТ 4B — робот против дронов и титан-эскалация

6.5с · кадры 16, 16b, 16c · 3 сегмента

Референсы по порядку (@Image1 → @Image4): раскадровка (staging only), затем 3 опорных кадра.

Кадр 16 Кадр 16b Кадр 16c
Промпт EN (скопировать)
@Image1 — storyboard board for this beat, staging/shot-order reference ONLY, ignore its illustrated sketch style, panel borders and printed captions completely. @Image2 — giant robot smashing through drones, preserve exact design, defines segment 1. @Image3 — the same robot flying forward with one arm cocked back toward a colossal titan, preserve exact design of both robots, defines segment 2. @Image4 — the robot seen from behind, its other arm punching into the titan's torso with an impact spark, preserve exact design, defines segment 3 — same two robots as @Image3.

FORMAT: 16:9, 6.5 seconds total, three hard-cut segments matching @Image2, @Image3, @Image4 in order.
Style: photorealistic cinematic realism, shot on ARRI Alexa with anamorphic lenses, subtle 35mm film grain, weighty practical metal textures, real sparks and hydraulic steam (not CG glow), natural lighting consistent with each photoreal keyframe reference, no cartoon or video-game rendering, no sketch/illustration look. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, no duplicated characters, preserve exact character/robot design, proportions and color palette from each photoreal keyframe across every segment, no on-screen text or subtitles generated by the model unless explicitly specified, no CGI look, no plastic skin, no over-sharpening. Hard cuts between segments are intentional edits — physics never resets, motion stays continuous within each segment. Ignore the storyboard reference's sepia sketch style entirely.
COLOR: high-contrast punchy action palette with spark/explosion flashes, shifting to a cool daylight flight palette with warm thruster flame accents, shifting to a night cityscape with a bright impact flash.
ENVIRONMENT: ravaged battlefield, cutting to open sky above a ruined city with a colossal titan looming ahead, cutting to the moment of impact against the titan's torso.

[0:00–4.0s] @Image2 — the robot's fist connects with a drone in a decisive punch, the drone shatters into fragments with sparks and light flashes, debris scatters outward, more drones swarm in the background. Camera: dynamic tracking movement circling the robot at speed, ending in a quick crash-zoom on the impact moment.
[HARD CUT]
[4.0–5.5s] @Image3 — the robot surges forward with thruster flames trailing, the cocked fist pulls back further in preparation, the distant titan looms larger as the gap closes. Camera: tracking movement from slightly behind and to the side of the robot, following its flight path.
[HARD CUT]
[5.5–6.5s] @Image4 — the robot's other fist (not the one cocked back previously) drives deep into the titan's torso, a bright impact spark bursts at the point of contact, the titan's body shudders and begins tipping backward off-balance. Camera: static frame positioned directly behind the robot's back, no camera movement.

Stable face throughout. No morphing. No deformation.
Промпт ZH(导演式改写,复制)
第一张参考图仅为分镶故事板,只作运镶顺序参考,完全忽略其素描风格与手写注释。三个硬切镜头,实际画面完全依据后面三张照片级参考图。第一镜(@Image2):巨型机器人的拳头狠狠击中一台无人机,瞬间炸裂成金属碎片,伴随火花与刺目光闪,碎片四散,更多无人机在背景中蜂拥而至,镜头以动态跟踪快速环绕机器人,最终在击中瞬间完成一次急速推近。硬切。第二镜(@Image3):机器人拖着推进器的火焰之尾持续冲刺,蓄力的拳头进一步向后收紧,随着距离拉近,远处的巨大泰坦显得愈发庞大,镜头从机器人略微侧后方跟踪拍摄。硬切。第三镜(@Image4):机器人用另一只手臂(并非之前蓄力的那只)狠狠一拳砸入泰坦的躯干,撞击点爆发出耀眼的火花,泰坦的身躯为之一颤,开始向后失去平衡,镜头固定在机器人背后的位置,不做任何移动。

БИТ 4C — падение титана и победа

9.0с · кадры 16d, 17, 18 · 3 сегмента

Референсы по порядку (@Image1 → @Image4): раскадровка (staging only), затем 3 опорных кадра.

Кадр 16d Кадр 17 Кадр 18
Промпт EN (скопировать)
@Image1 — storyboard board for this beat, staging/shot-order reference ONLY, ignore its illustrated sketch style, panel borders and printed captions completely. @Image2 — the colossal titan crashing down onto city buildings, the robot visible from behind in the foreground, preserve exact design of both, defines segment 1. @Image3 — extreme close-up of Nathan's face, eyes glowing, preserve exact likeness, defines segment 2 — same young man as in Beat 2. @Image4 — robot in a victorious pose amid smoke, preserve exact design, defines segment 3 — same robot as @Image2.

FORMAT: 16:9, 9.0 seconds total, three hard-cut segments matching @Image2, @Image3, @Image4 in order.
Style: photorealistic cinematic realism, shot on ARRI Alexa with anamorphic lenses, subtle 35mm film grain, weighty practical metal textures, real sparks and hydraulic steam (not CG glow), natural lighting consistent with each photoreal keyframe reference, no cartoon or video-game rendering, no sketch/illustration look. Constraints: smooth stable motion within each segment, no warping, no morphing, no extra limbs, no duplicated characters, preserve exact character/robot design, proportions and color palette from each photoreal keyframe across every segment, no on-screen text or subtitles generated by the model unless explicitly specified, no CGI look, no plastic skin, no over-sharpening. Hard cuts between segments are intentional edits — physics never resets, motion stays continuous within each segment. Ignore the storyboard reference's sepia sketch style entirely.
COLOR: cool night cityscape with warm fire-glow accents amid the collapse, shifting to a warm inner-glow close-up, shifting to a teal-orange smoky battlefield for the victory pose.
ENVIRONMENT: a falling titan crushing a burning city skyline, cutting to a close-up battlefield reaction shot, cutting to a smoky victory-pose battlefield.

[0:00–2.5s] @Image2 — the titan's massive body tips further and crashes through skyscrapers, a huge dust and debris cloud erupts outward, buildings crumble beneath the impact. Camera: static wide frame with a subtle tracking drift, holding on the collapse.
[HARD CUT]
[2.5–4.5s] @Image3 — his eyes flare with a soft golden inner glow for one brief pivotal moment, a faint reflected explosion flash flickers across his skin, his expression stays fixed and intense — no dialogue, silent reaction only. Camera: slow push-in toward his eyes, single continuous forward movement.
[HARD CUT]
[4.5–9.0s] @Image4 — the robot settles into a still victorious stance after tossing aside the last drone, smoke drifts slowly upward around it, distant drones flee into the clouds. Camera: slow-motion orbital movement arcing around the robot at a heroic low angle, single continuous smooth arc.

Stable face throughout. No morphing. No deformation.
Промпт ZH(导演式改写,复制)
第一张参考图仅为分镶故事板,只作运镶顺序参考,完全忽略其素描风格与手写注释。三个硬切镜头,实际画面完全依据后面三张照片级参考图。第一镜(@Image2):失去平衡的巨大泰坦向后倾倒,轰然砸穿下方的摩天大楼,扬起巨大的尘土与瓦砾云雾,机器人在前景以背影姿态可见,镜头采用固定宽画幅并伴随轻微的跟踪漂移。硬切。第二镜(@Image3):少年双眼在决定性瞬间泛起柔和金色内在光芒,远处爆炸反光在脸上一闪而过,表情坚毅专注,此镜无台词,镜头缓慢推近双眼。硬切。第三镜(@Image4):机器人甩开最后一台无人机后昂然定格胜利姿态,浓烟缓缓升腾,远处无人机溃散入云层,镜头以慢镜头质感英雄式低角度环绕运动。

План Б для каждой части (4A/4B/4C), если модель не доигрывает события: разбивка на одиночные вызовы по кадрам — storyboards.html.

БИТ 5 — финальный герой-кадр и титр

8.0с · кадры 19–21 · 3 сегмента
Раскадровка — БИТ 5

Референсы по порядку (@Image1 → @Image4): раскадровка (staging only), затем 3 опорных кадра.

Кадр 19 Кадр 20 Кадр 21
⚠️ Риск иного рода: переход от фотореализма (кадр 19) к графическому титру (20–21) в одной генерации может искажать кириллический текст, если модель попытается «доиграть» смену домена плавным переходом, а не хард-катом. Явно запрещено в промпте.
Промпт EN (скопировать)
@Image1 — storyboard board for this beat, staging/shot-order reference ONLY, ignore its illustrated sketch style, panel borders and printed English captions completely. @Image2 — giant robot on a hilltop against a sunrise, station team watching from below, preserve exact composition, defines segment 1. @Image3 — large volumetric Cyrillic title card on black, preserve the exact text, typography, position and color completely unchanged, defines segment 2. @Image4 — logo mark with Cyrillic tagline on black, preserve the exact text, typography, position and color completely unchanged, defines segment 3.

FORMAT: 16:9, 8.0 seconds total, three hard-cut segments matching @Image2, @Image3, @Image4 in order. The cut from segment 1 to segment 2 is an ABRUPT hard cut between two completely different visual domains (photoreal scene → graphic title card) — do not morph, dissolve or blend between them under any circumstance.
Style: photorealistic cinematic realism for segment 1 shot on ARRI Alexa with anamorphic lenses, subtle 35mm film grain, natural lighting consistent with the photoreal keyframe reference; for segments 2–3 the text remains completely static and readable, no letter movement, no distortion, no re-rendering of typography. No cartoon or video-game rendering, no sketch/illustration look.
COLOR: warm golden-hour heroic palette for segment 1, deep black background with warm metallic bronze-gold glow for segments 2–3.
ENVIRONMENT: open hilltop at sunrise for segment 1, pure black title card background for segments 2 and 3.

[0:00–3.0s] @Image2 — the robot stands in a heroic pose as the sun rises behind it, the silhouetted station team below look up with hope, dust drifts faintly in the golden backlight. Camera: slow continuous push-in, single forward movement, no cuts within the segment.
[HARD CUT — abrupt domain change, photoreal to graphic]
[3.0–5.5s] @Image3 — a faint light flash and thin smoke wisp animate gently at the base of the letters, the metallic gold-bronze text itself stays perfectly still and readable, no letter movement, no distortion, no re-rendering of the typography. Camera: fully static, dead-center, no movement whatsoever.
[HARD CUT]
[5.5–8.0s] @Image4 — a soft point highlight glides slowly once across the metal logo mark, a thin smoke wisp drifts faintly in the background without changing shape, the text stays perfectly still and readable, no letter movement, no distortion. Camera: fully static, dead-center, no movement whatsoever.

No dialogue in this clip (narrator voiceover added separately in edit). Stable face throughout in segment 1. No morphing. No deformation. Text must remain pixel-stable and unchanged throughout segments 2 and 3.
Промпт ZH(导演式改写,复制)
第一张参考图仅为分镶故事板,只作运镶顺序参考,完全忽略其素描风格与手写注释。三个硬切镜头。第一镜(@Image2):机器人以英雄姿态立于山顶,身后旭日初升,山下站台团队的剪影仰望着它满怀希望,尘埃在金色逆光中飘散,镜头缓慢持续推近,不做内部切镜。硬切——这是从照片级实拍画面到纯图形字幕的剧烈领域转换,绝对不能出现融合或渐变过渡。第二镜(@Image3):字母底部有微弱光闪与一缕轻烟缓缓浮动,金铜色金属字体本身必须完全静止且清晰可读,不允许字母移动、变形或重新渲染排版,镜头完全固定,正中构图,毫无运动。硬切。第三镜(@Image4):一道柔和的点状高光缓慢滑过金属徽标一次,背景中一缕轻烟形状不变地飘动,文字保持完全静止清晰可读,不允许字母移动或变形,镜头完全固定,正中构图。

План Б, если текст титров искажается: не использовать Seedance для кадров 20–21 вовсе, оставить статичными опорными кадрами с наплывом на монтаже, анимировать только кадр 19 отдельно.

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